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New features were first tested on King's own portal to see how players there responded and allowed them to tweak these as needed, then push them into the episodes on the Facebook/mobile version. The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online. The game quickly gained popularity, gaining more than 4 million players within a few weeks of release. In April 2011, King released its existing portal game Miner Speed as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again.

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